Resident data ends at 55e4, program starts at 55e4, file ends at 223b0 Starting analysis pass at address 55e1 End of analysis pass, low address = 55e4, high address = 1c1e4 [Start of text] S001: "Phred Phontious and the Quest for Pizza" S002: " An Interactive Errand Copyright (c) 1997 by Michael Zey. (type "walkthrough" for walkthrough) " S003: "960912" S004: "6/2" S005: "a" S006: "You can't go that way." S007: "the" S008: "the" S009: "the" S010: "the" S011: "the" S012: "the" S013: "the" S014: "the" S015: "the" S016: "the" S017: "the" S018: "the" S019: "Darkness" S020: "It is pitch dark, and you can't see a thing." S021: "As good-looking as ever." S022: "Nameless item" S023: "your former self" S024: "This is your room. Well, to be honest, it's really more like a pit. You sleep on a pile of moldy animal pelts, with the animals still inside them. It ain't pleasant, but it's your home. Chet has rigged up a bell here so he can ring it whenever he needs your assistance. A rickety ladder leads out." S025: "It's a pile of moldy animal carcasses. You'll thank me for not going into deeper detail." S026: "A cord leads from the bell to the kitchen above. When Chet wants to summon you, all he has to do is pull the cord and the bell ring in your room." S027: "The Royal Kitchen is always higgeldy-piggledy and today is no different. Chefs and serving maidens mill about, juggling various food items and flinging them with impeccable aim into pots and pans. You are at the southern end of the kitchen, which not as aromatic or as effecient as the rest. In fact, it is quite dingy and reeks of spoiled meat. A large wooden door provides an exit to the east. A smaller door heads southwest. There is a pit in the floor leading down to your sleeping quarters." S028: "Lowly peons such as yourself are not permitted to enter that particular section of the Royal Kitchen." S029: "You can't go that way." S030: "Chefs and serving maidens mill about the northern end of the Royal Kitchen." S031: "You can't go that way." S032: "some" S033: "A large chunk of meat hangs from an iron hook." S034: "Now you know where the smell of bad meat is coming from. It seems that a small army of maggots have called it home." S035: "Your boss has an incomparable talent for being wholly non-hygenic, which explains why his sole duty as chef in the castle consists of preparing meals for the court jester, Phred Phontious. You wouldn't mind Chet so much if he wasn't your superior." S036: "Somebody has set a glass jar down on the counter next to Chet." S037: "It is empty." S038: "Your boss has an incomparable talent for being wholly non-hygenic, which explains why his sole duty as chef in the castle consists of preparing meals for the court jester, Phred Phontious. You wouldn't mind Chet so much if he wasn't your superior." S039: "Steam rises from the Dragon Pizza sitting on the counter." S040: "This closet smells strongly of cedar. In all the time that you've worked here, you had no idea that this place existed. The shelves are empty, probably because of the heavy drinking that goes on in this place. The only exit is to the east." S041: "An uponened bottle of wine sits in the corner." S042: "It is a list of the ingredients needed for Dragon Pizza. sylvan tomato sauce Proatian gnu cheese a clove of extra-wispy garlic one lb. of dragon sausage one Mizztikian mushroom a dash of Haakstrog spices" S043: "The dirt trail borders along the western wall of Allistog Castle and then veers of to the northwest towards a stone hut. You can also head back to the south. Thick brambles and vines cluster about the area." S044: "There is no door leading into the castle at the western wall." S045: "There is a small stone hut in this clearing among the bramble. It is featureless and windowless. A solitary door, painted a rainbow of colors, provides access to the north. A dirt trails heads southeast towards Allistog Castle." S046: "This door has been painted a rainbow variety of bright colors, creating a mesmerizing kaleidoscope effect." S047: "You are on a dirty trail that wraps around the southwestern corner of the gaunt (but gaudy) Allistog Castle. Brambles and dried twigs scratch at you from the south. The trail approaches from the north and disappears to the east, leading to the the front of the castle. A small wooden door allows access inside the castle to the northeast." S048: "This dirty trail is the "servant's entrance" to Allistog Castle. It's narrow and you can't avoid being scratched mercilessly by the thick brambles that are compacted on the southern side of the trail." S049: "Brambles and dry twigs scratch at you from all sides of the dirty trail." S050: "Grand Castle Allistog towers above you to the north. It has seen the reign of many a king. Stone parapets and gargoyles cover the facade of the multi-colored building. A portcullis prevents entry inside. A dirty trail winds to the west and a wide road heads to the south." S051: "Stone gargoyles leer at you from the parapets all around Allistog Castle. Firmly constructed from brick and mortar, this castle has stood it's ground from many a king and empire. It may have difficulty, however, surviving King Frootilupes' eccentric tastes. For some reason, he has decided that castle should be painted mauve. Painters have been working day in and day out (they're on holiday for the moment) at coating the facade of Allistog with a bright mauve veneer. The mauve paint has practically covered the unfinished coat of pink paint, which was King Frootilupes' previous choice color for his kingdom." S052: "The massive portcullis is assuredly secure against anything you could launch against it." S053: "Two roads converge here forming an intersection. The road from Allistog Castle journeys due south into the simple and (moderately) friendly town of Cruddland. Both ends of the east-west road disappear into two seperate assortments of trees. A helpful signpost stands at the corner of the intersection." S054: "It reads: North: Allistog castle East: Thikk Forest West: Idubeleevinspukes Cemetery South: Cruddland Village" S055: "The moss-covered path here meanders through a sparse forest of whithered oak trees. Their dead branches twist together above you, casting gnarled shadows across the path. The wind whipping through the trees fills your ears with an eerie, almost melonchlic, whistling. You can follow the path to the east or to the southwest." S056: "You are on the north side of a tall, black, metal fence that wraps around a vast cemetery. Through the fence you can see gravestones and headstones of all shapes and sizes. Dead oak trees choke the area around you. There is one large tree in particular right next to the fence. The mossy path leads directly to the gate which gains access into the cemetery to the south. The path exits to the north. There is a sign posted on the fence." S057: "Idubeleevinspukes Cemetery fills the land to the south. It is congested with gravestones and headstones of every shape and size. You can see in the middle of the cemetery stands a solitary tomb, crafted from granite." S058: "It says, "Welcome to Idubeleeveinspukes Cemetery"." S059: "This metal gate provides access to the cemetery" S060: "The gate to the cemetery is shut." S061: "The gate to the cemetery is open." S062: "You can't see them too clearly from this side of the fence." S063: "The gnarled branches twist out from the dead oak tress in every direction. They sway gently in the howling wind, scratching against each other." S064: "This tree, unlike the others, has a glimmer of life. The branches seem sturdier and the base of the trunk is wide and deeply- rooted into the earth. It sits right next to the metal fence outside the cemetery." S065: "You balance precariously on sturdy branch which is about halfway up the large oak tree. It sways wildly in the wind. Right next to you is the top of the fence that borders the cemetery." S066: "The branches above you don't look like they would be able to support your weight." S067: "The top of the fence is jagged and rusty." S068: "You hiding behind the trunk of a very large oak tree. You can't see the path from here but the cemetery, filled with gravestones and headstones, that lies beyond the fence is in plain view. Other oak trees surround you." S069: "To move from your hiding place, try going "out"." S070: "You shiver in fear from your eerie surroundings as you walk among the graves and headstones in Idubeleevinspukes Cemetery. The trees and plant life, much like the residents of the graves, are quite dead. In the "dead" center of the cemetery is a sinister, granite tomb. A metal fence completely encompasses the graveyard with a gate to the north." S071: "Gravestones of all shapes and sizes fill the cemetery." S072: "an" S073: "The granite tomb is choked with vines and moss. Despite the occasional crack or chip, the surface of the tomb is smooth to the touch. A bronze plaque over the door reads, "Here lies Count Ivan Asukyurblud. May he burn in Hell!"" S074: "In one corner of the cemetery is a grave marked "Imelda"." S075: "It's just a grave like any other. It is marked, "Imelda"." S076: "A shovel lies next to a freshly dug grave." S077: "To move from your hiding place, try going "out"." S078: "The granite tomb is choked with vines and moss. Despite the occasional crach or chip, the surface of the tomb is smooth to the touch. There is nothing else of interest on the back wall." S079: "There is very little space inside Count Ivan Asukyurblud's tomb. Dust and cobwebs have filled every corner, giving you the impression that this crypt has been untouched for years. A large, wooden coffin rests against the back wall on a pedestal. Light seeps in from the only exit to the north." S080: "The only exit is to the north." S081: "the" S082: "The caretaker, facing away from you, is digging a grave." S083: "The caretaker is a rather odious-looking individual. He has a variety of abnormal growths on the back of his neck. His hair is mangy. And each article of clothing is either too small or too big for him. He is currently digging a grave." S084: "The caretaker is a rather unpleasant-looking individual. He has a wide variety of moles, warts, and other growths sprouting all all over his face. His moustache catches your attention. Closer examination reveals it to be a clump of overlong nose hairs." S085: "The claustrophobic threshold of Thikk Forest immeditaely consumes you. Towering trees of luscious green hover far over you, filtering out most of the sunlight with their abundant branches. Paths and trails meander in every direction. The sodden ground of the forest is clustered with the fallen leaves of autumns past." S086: "You have discovered Clorgo's Clearing, a small bare patch of land deep in the heart of Thikk Forest. It is a pleasant area. A nice spot for a picnic. A path leads southwest back into the forest." S087: "A geyser of pure sylvan tomato sauce spurts from the ground." S088: "The geyser of pure sylvan tomato sauce shoots at least ten feet in the air from the ground. That's odd, you think to yourself. Sylvan tomato sauce geysers are usually not found this far north. A puddle of sauce is collecting at the base of the geyser." S089: "The glass jar is filled to the brim with tangy, aromatic sylvan tomato sauce." S090: "You stand in the town square of Cruddland Village. It's a wide spacious area with stores and establishments in all directions. You recognize Mike's Metals to the southeast. A large sign on the building to the east names it as The Boar's Spleen Tavern. The butcher shop is to the west. In the middle of the town square is a large wooden platform. There are other open buildings to the northwest, northeast and southwest. A north/south road runs through this area." S091: "It reads, "The Boar's Spleen Tavern". Underneath those words is a carving of a boar's head. Something about the carving is a little unusual. Maybe that's because it's a carving of a boar's head and not a boar's spleen. But then a carving a boar's spleen would hardly incite people to drink." S092: "The platform fills a large are of the town square. It is made of a fine, solid wood and a vast canvas is draped over it." S093: "some" S094: "The rope seems to be made from some elastic material. It stretches when you pull at it, then retracts to it's original size. So That's how Wally was able to escape from it. Not that your were particularly impressed by the trick." S095: "A frightening array of torture devices and other such malevolent-looking contraptions clutter around a bulky chair in the middle of the room. Dried blood is splattered on the walls and teeth are scattered about on the ground. A diagram on the back wall displays an illustration of a perfect set of teeth. You can flee this horror to the northeast." S096: "Frightening. Positively frightening. They practiaclly fill every square inch of the room, hiding the floor." S097: "The teeth that Betty has pulled have been strewn about the room." S098: "The walls have been splattered with dried blood." S099: "The chair is bulky and has been designed to provide maximum discomfort." S100: "The diagram illustrates a perfect set of teeth. Which is something the people who come here never leave with." S101: "Betty, the town dentist, leers at you with a malicious grin." S102: "Betty, to be blunt, is one frightening woman. She always seems to have a malevolent glint in her eye. She has been the town's resident dentist for years. It's said that she enjoys her work. Really enjoys it. In fact, she provides her services for free. She wears a white, blood-soaked smock and her black hair is pulled back in a tight bow." S103: "This is the place where people charter boats, or obtain passes for a boat voyage to the destination of your choice. Since, you have never experienced any wanderlust, you've never felt the need to step foot in this place before. There a paintings of various exotic locations on every wall. The only exit is to the southeast." S104: "An officious-looking halfling sits bored behind a desk." S105: "He's a short, clean-cut halfling, and obviously very bored. The name tag on his chest reads, "My name is Froodles. I am happy to serve as your travel agent." The word "happy" has been crossed out." S106: "The paintings depict, in lush and colorful detail, the exotic scenery of the many destinations that "Voyages R' Us" provides passage to." S107: "It gives the owner one round-trip trip to Mizztik Island." S108: "This quaint establishment is Ginny's Gems. It specializes in the buying, selling, or trading of diamonds, rubies, gems, or other such jewelry. The place is kept impeccably clean at all times. The door to the southwest leads out. Another door leads north to some back area." S109: ""Stay out of there, vile peon!"" S110: "Ginny, the jeweller, stares at you with a disapproving look." S111: "The Boar's Spleen Tavern is world-famous in the town of Cruddland. Phil, the owner and proprietor, is a bit eccentric in his tastes. Whereas most taverns decorate their establishments with the heads of game and wildlife, Phil likes to decorate his with the legs. Tables and chairs fill the place. The bar is against the back wall. The only exit is to the west." S112: "You can recognize the legs of many an animal. They do serve a practical purpose. People have been using them for hanging cloaks, hats, or other such garments." S113: "Phil, acting as bartender, stands behind the counter." S114: "Phil is a rather bland individual. His skin is ashy and pale from not having stepped outside his establishment in a good five years. But his hard work has paid of and has made him quite successful. Word has it that his years as a bartender has given him a wealth of knowledge concerning the local lore and gossip." S115: "Phil has a wide selection of drinks in his tavern." S116: "In one corner, a gang of seedy inividuals sits hunched at a table." S117: "It's group of about half a dozen men or so. Each looks more disreputable than the next. They appear to be deep in conversation. Every once in a while, you catch the word "treasure"." S118: "A copper coin? Phil must have been in one of his more generous moods." S119: "It's a map of Thikk Forest with precise directions to Clorgo's Clearing, which is located in the northeastern part of the forest." S120: "Vegetarians would no doubt have a coronary if they ever stepped foot in this place. Animal carcasses dangle from meat hooks attached to the ceiling. They swing back and forth. A blood-soaked counter takes up most of the far end of the store. Right next to it is a tiny waste basket. A door to the east leads out." S121: "It's filled with wax paper and assorted entrails." S122: "There's a sign on the front of the counter that reads, "Willl mayk sawsij frum ennie tipe uv meet." It seems that Gunnar's has been improving his spelling." S123: "The butcher, Gunnar, stands behind the counter." S124: "Gunnar is burly, scary-looking brute. But he has the heart of a lamb. He has the heart of cow, too. He has many hearts in a pile on top of the counter. He has a thick, black beard that has remnants of tripe and other meat scraps in it." S125: "It's Gunnar's own private collection of animal hearts. Different strokes..." S126: "There's plenty to make a large pizza." S127: "This steak is about 90% fat." S128: "This establishment functions as both an armory and a weapon store. The shelves on the back wall boast a staggering display merchandise. The store's weapons and armor have been forged from all types of metal. Only now, they have been sealed off in a metal cage. A desk rests in the middle of the room. The only exit is to the northwest." S129: "All of the merchandise have been sealed off inside a metal cage." S130: "The metal cage that stores the weapons and armor has been securely locked." S131: "Gruff, a burly young dwarf, acts as security guard in Mike's absence. His arms arms bulge with huge, rippling muscles and are scarred from many a battle. Gruff is one dwarf that you don't want to mess with. He wears a leather vest. There is a bulge in the vest pocket." S132: "There's a steaming mug filled with coffee on the desk." S133: "Tendrils of steam rise from the black liquid." S134: "An empty mug lies on the floor next to Gruff." S135: "Gruff lies unconscious in a puddle of coffee." S136: "The road here seems to stretch out for an interminable length, twisting and turning in a serpentine fashion. You can head north to return to Cruddland village, or you can take the road south. The area to the west opens up to a wide and pleasant field." S137: "The land opens up to a wide, pleasant field. The grass is a soothing shade of green and the birds sing sweetly. The field seems to spread out endlessly in all directions. A path leads to the east." S138: "You can't go that way." S139: "You can't go that way." S140: "As much as you'd love a stroll through this pleasant field, you really do need to get back to finding those ingredients." S141: "some" S142: "Gnu sweat is unpleasant to look at and smells even worse." S143: "You smell like a Proatian gnu." S144: "some" S145: "It's white and there's plenty of it." S146: "some" S147: "The road forks here into two different derections. You can take the stone road that heads southwest towards a rocky area, or you can follow the brick road that runs southeast towards a distant lake. The rest of the road disappears north into the horizon." S148: "The road here, which is paved with stones, curves through craggy terrain. A recent avalanche has landed on top of the road heading west. Enough of the rubble had been cleared to allow passage in that direction. You can return to the northeast." S149: "You are walking down a road paved with yellow bricks that runs through a nice grassy area. It runs from the northwest and heads down a hill towards an enormous lake to the south." S150: "A very narrow passageway is provided amongst the fallen rocks, boulders and other debris. It winds precariously amongst the aftermath of the recent avalanche. You escape this disaster are to the east. Things get rockier to the west." S151: "You are standing at the base of the awe-inspiring Haakstrog Mountain, which ascends up into the heavens. The tip of the mountain can't even be seen as it is obscured by clouds. The mountain surface is mostly rocky and barren, though glacier can be seen forming at the top. Surrounding you at the base of the mountian is a collection of drebris and rubble from a recent avalanche. A manageable passageway does extend through the debris to the east. Directly in front of you is a cave that leads inside the mountain." S152: "Maybe if you were an experienced mountain climber, you could manage it, but you're not. So don't even try." S153: "The iron gate is rusted all over, but still strong. There is a sign attached to it reading, "Keep out! This means you!" You wonder why it is that there can't be one single "keep out" sign that doesn't feel compelled to add the words, "this means you"." S154: "The rusted iron gate is open." S155: "This iron key has traces of rust on it." S156: "A twisty tunnel bores deep into Haakstrog Mountain here. The walls of the rough rough and scratchy, giving the indication that the tunnel had been carved into the rock. The exit to the mountain is off to the east. The tunnel turns north into the gloom, deep in bowels of the mountain." S157: "A shrill whistle pierces your ears as wind gushes through this tunnel. The walls here are smooth to the touch and the ground is a tad slippery, making it difficult to maintain balance. The tunnel comes from the northwest and heads to the south." S158: "This hollowed out section of Haakstrog Mountain is the old site of the dwarves' spice mine. It has been cleared out and abandoned for some time. All that remains is a sign on the wall that says "Ye Olde Spice Mine" and set of metal rails that leads down into the mine shaft to the south. On the ground next to the end of the metal rails is a tiny slot. A whistling draft comes from the tunnel to the north." S159: "The mine shaft slopes down deep underground." S160: ""Ye Olde Spice Mine"" S161: "A tiny slot is embedded in the ground next to the end of the metal rails. It is about one inch wide and four inches long." S162: "A sturdy mine cart sits on the metal rails." S163: "The mine cart looks sturdy and big enough to hold you." S164: "The metal rails were constructed by the dwarves to carry the mine cart." S165: "You have reached the bottom of the mine shaft. The shaft extends upwards to the north. A set metal rails on the ground lead up the shaft. There is a level next to where the rails end. Hand-carved tunnels and passageways twist off in every direction. The ground here feels soft under your feet." S166: "The mine shaft slopes upward to the north at a very steep incline." S167: "The hand-carved tunnels and passageways twist off in every direction." S168: "The lever extends out of the ground next to where the metal rails end." S169: "The earthy ground here feels soft under your feet." S170: "It's a clump of dried, compacted Haakstrog spice." S171: "You stand amidst an enormous cavern. The air here is chilly and gives you goosebumps. Gnarled limestone formations fill the wide expanse of this underground chamber. Giant stalagmites loom far over your head, but still miss reaching the many stalactites that dangle from the ceiling of the cavern. In the northern end, a bottomless pit burrows deep into the ground. A shaky suspension bridge provides access across the pit into a tunnel to the north. Two other tunnels lead away to the south and to the east." S172: "The wooden suspension bridge spans across a bottomless pit. It seems extremly shaky and sways back and forth." S173: "You are on a ledge on the northern side of a bottomless pit. To the south beyond the pit is an enormous cavern, filled with a breathtaking collection of stalagmites, stalctites, and limestone formations. A tunnel leads north and a shaky bridge spans the pit to the south." S174: "There are many beautiful rock formations here, including stalagmites, stalactites and a dazzling display of limestone formations." S175: "You are in a medium-sized cavern. Unlike the other cavern in the mountain, this one is featureless and bland. Your footseps seem to echo loudly in here. A tunnel leads south out into a much wider area. Another tunnel, this one much narrower, leads east." S176: "A lone stalactite, and a giant one at that, hangs dangerously from above." S177: "You have to duck your head as you walk through this narrow man-made (or is it dwarf-made?) tunnel. It bends to the east, where the air begins to feel warm, or you can return to the west." S178: "You walk down a wide tunnel that winds to the west and to the northeast. The rock walls in the northeastern end seemed to have been blackened by smoke. An intense heat seems to come from that direction as well." S179: "Moss and liches cover the western wall of this cavern." S180: "A pile of bones, no doubt remnants of the dragon's many meals since it has taken up residence in Haakstrog Mountain, have amassed in one corner." S181: "Claw marks cover the cavern walls." S182: "The dragon is an impressive and intimidating creature. It is covered with red scales and stares at you with piercing black eyes. It swings its tail lazily back and forth and picks at its stained teeth with a sharpened claw. A deep rumble emanates from within the belly of the best. Be careful. It might be hungry." S183: "A book, bound in blue leather, is propped against the wall." S184: "It is a copy of "Not Caring What Others Say About You by Imokay Urokay"." S185: "The dragon's mother is a homely, yet matronly, beast." S186: "The head of the dragon pokes out of the narrow tunnel. It growls at you." S187: "The head of the red, scaly dragon pokes out of the narrow tunnel. It growls and hisses at you. The dragon is no doubt furious. If looks could kill..." S188: "some" S189: "You've never seen anything like this strange object. It might be a weapon of some sorts since it's design is not unlike a sword. Except the "handle" is big and cumbersome, with a switch on the side. And the "blade" is long, flat and round at the end. Serrated little protrusions cover the edge of the blade. Very unusual, indeed." S190: "This baby has got plenty of meat on her." S191: "The vast lake spreads out far across the horizon. The other side can barely be seen. The deep blue hue of the water looks cool and inviting." S192: "Laediuvtha Lake, rippling and glistening in the sunlight, spreads out to the south. Deep in the waters, you can make out an island, rich with trees and other plant life. A path trails off to the east along the north shore of the lake towards a harbor. Another path leads up a hill to the north." S193: "A wooden harbor has been constructed here providing shelter and a dock for any passing ship. It sits on the north shore of Laediuvtha Lake. Somewhere in the middle of the lake, you can make out an island. A path leaves the harbor to the west along the shore of the lake." S194: "Floating in the lake next to the dock is a tiny red boat." S195: "The boat has been painted a garish shade of red. It is quite tiny and couldn't hold more than two people at one time. It certainly wasn't constructed for comfort. The water rocks it gently back and forth." S196: "A jolly fellow sits on the dock, giving you an impish grin." S197: "Sparky (for that is the name that is stitched to his cap) is a jolly fellow. He's fully decked out in a sailor's uniform and sits patiently in the tiny boat that's bobbing in the water. He's clean- shaven and suspiciously free of tattoos. You wonder if he really is a sailor at all." S198: "A makeshift dock has been constructed here at the northern edge of Mizztik Island. Off in the distance across the surface of Laediuvtha Lake, you can see the harbor at the northern shore. Mizztik Island is an exotic place, rich with trees and plants that you have never seen before in your life. A trail winds to the south deep into the dense jungle." S199: "The path snakes crazily throughout the dense jungle of Mizztik Island and passes through this little clearing, in the center of which is a hole that you could fit into. Branches, leaves and shrubberies swing out at you from a wide variety of trees that surround you. The path leaves this area to the northwest and to the south." S200: "You can't go that way." S201: "The trees are too thick here too squeeze through." S202: "The hole leads deep underground." S203: "This area had been dug into the earth many years ago, probably from the result of a pirate's expedition in search of buried treasure. Tree roots dangle from above you. A shaft of sunlight shines through the opening and illuminates the area. The hole is deep. It looks uncertain as to whether or not you'll ever make it out." S204: "The opening is too far overhead." S205: "The opening is too far overhead." S206: "They dangle from above you." S207: "A thick green bush sits in middle of the sunbeam." S208: "The bushes are thick and a bright shade of green." S209: "It's a wee purple berry." S210: "You find yourself at a cove on the south shore of Mizztik Island. Laediuvtha Lake disappers into the horizon. The sun reflects off of its glassy surface. A beach of grainy, yellow sand covers the area along the cove. There is a message written in the sand. A path heads north into the thick jungle." S211: "Don't be foolish." S212: "There is a message in the grainy yellow sand. It reads: Famous dog owner switches your stench (7)" S213: "This hidden glade nestled deep within Mizztik Island seems to bee where the Mizztik elves grow their famous vegetables. To the east you see an elaborate vegetable garden before you right next to a giant tree. The garden is protcted by a tall fence of razor-sharp wire. The only exit is through a tiny opening to the west." S214: "That razor-sharp wire would cut you to pizzas...I mean, pieces. Sorry, I'm hungry. Hurry up and solve this thing, will you?" S215: "The fence of razor-sharp wire surrounds the elves' vegetable garden and towers at least ten feet high." S216: "The tree looms at least forty feet over your head." S217: "It's the biggest mushroom you've ever seen." S218: "You are clinging to a giant tree about twenty feet over the ground. Much more of the tree soars at least twenty more feet over your head, but the branches are too weak to climb any higher. Below you, you can see a vegetable garden surrounded by a fence of wire. A hefty branch extends to the east." S219: "You can't climb any higher." S220: "This hefty branch is strong enough to support your weight. It holds you some twenty feet directly over the vegetable garden. The scent of vegetables is strong and tantalizing. You can climb off of the branch to the west." S221: "You can't go that way." S222: "The razor-sharp wire would slice you to pieces." S223: "It's way over your head." S224: "In the middle of the garden sits a single, plump Mizztikian mushroom." S225: "It's the biggest mushroom you've ever seen." S226: "Phred's private hut brings new meaning to the word empty. No furniture. No decorations. Nothing. Just a rainbow-colored door leading out to the south and a stone spiral staircase leading down into the darkness." S227: "A fluffy white kitten purrs and rubs against your leg." S228: "The ferocious kitten growls and claws at you. It is stuck to the floor." S229: "The fluffy kitten has become quite ferocious in it incapacitated state. It hiss and growls, swing at you with long claws. It gives you a hateful glare with its angry red eyes." S230: "The ornate chandlier emits a rainbow array of colored light. It is flat and has round shape, with colored candles along the edge of it. The chandelier is attached to the ceiling by a strong cord." S231: "The cord dangles a multi-colored chandelier at the end of it. As you look closer, you can see that it runs along the ceiling to the east." S232: "The chandelier has been lowered to about waist level." S233: "The ornate chandlier emits a rainbow array of colored light. It is flat and has round shape, with colored candles along the edge of it. The chandelier is attached to the ceiling by a strong cord. It has been lowered to about waist level." S234: "It is a collar for an animal of tiny size. It is made of strong black leather and is riddled with metal studs." S235: "The walls of this room pulse in chilling synchronicity the sound of a dull thump. Also taking into account that the room is bathed in a deep red glow, you feel like you're standing inside a beating heart. Artery-shaped passageways lead out to the east, south, northeast and southeast." S236: "The walls of this sweetly-scented room is matted with a pink fluffy substance. Large posts of red and white stiped candy canes stick out of the ground like tree trunks. From some unseen source, you can hear chirpy organ music being played. You can exit to the southeast and southwest." S237: "It's pink and fluffy, like cotton. It smells sweet." S238: "Red and white strips swirl down the enourmous candy cane posts." S239: "In the center of the room is an odd-looking table." S240: "A wheel is affixed to the eastern wall. There is a cord running up the wall from the wheel to the ceiling." S241: "Bright violet light fills this octogon-shaped room, glowing and hummung from within its transluscent walls. In each of the room's eight walls is a passageway leading to another colored room. The floor seems to have been forged out of some type of metal. It is seamless and smooth. " S242: "This area is a tiny passageway that had been carved into the wall. The walls a rough and jagged, as if this passage was clumsily carved. It runs from the east to the west." S243: "The wooden panel is in the way." S244: "It's just a big sheet of sturdy wood." S245: "For a terrifying second after you step in the room, you think you have walked into the middle of a raging fire. You realize that the blazing inferno about you that fills the room with a deep orange glow are a mere illusion, one of the trickeries of Phred's Chamber of Madness. The intense heat that causes sweat to drip down your back, however, is quite real. Exits lead to cooler rooms to the north, east and south." S246: "The yellow walls of this room are covered with thousands upon thousand of hexagon-shaped holes. It takes no time that you stand in the middle of a hive of oversized bees. A terrible buzzing comes from within the holes. It would probably be wise to spend as little time in here as possible. You can flee to the north, west, and south." S247: "The ebony grandfather clock is abnormally huge, about twenty feet tall. The wood is polished and smooth and has been crafted into an elaborate design. Its presence is all the more ominous in the crimson light. A dull tick-tock resonates from within the structure." S248: "Crimson light creeps in through open windows. Looking out, it is impossible to discern where exactly the light is coming from." S249: "The ebony grandfather clock lies in a broken heap next to an eastern passage." S250: "Indigo light glitters from an array of crystals and quartz that are embedded in the ceiling of this room. Apart from that there is nothing else of interest to the room. What a boring addition to the Chamber of Madness. The only exit is to the north." S251: "This pair of mitts have been knitted from the finest wool. They look comfy." S252: "The shoes are ordinary save for a long metal blade that is attached to the sole running from toe to heel." S253: "A pair of funny-looking shoes sit in the corner." S254: "This dome shaped chamber is decorated gaudily with all the colors of the rainbow. It's a dizzying effect, almost psychedlic. The colors have been splashed on in a serpentine pattern. There is a passageway to the north which emits a blast of cold air. Another one heads south." S255: "Phred's room is a cube-shaped hovel with a bed and a chair. I guess he spent to much time on his elaborate Chamber of Madness that he had nothing left for his own bedroom. The only exit is to the north." S256: "Phred Phontious sits at the chair." S257: "Phred is dressed rather unhappily in a court jester's outfit. Tiny silver bells jangle at the end of his pointy shoes. If not for the malicious scowl on his face, he'd look quite the buffoon. Actually, he looks moreso the buffoon with the malicious scowl on his face." S258: "It is pitch black in here. You are likely to trip over a rock, fall into a pit, and impale yourself on a very sharp stalagmite." S259: "As dorky-looking as ever." S260: "read" S261: "apply 'ofclass' for" S262: ""name"" S263: ""create"" S264: ""recreate"" S265: ""destroy"" S266: ""remaining"" S267: ""copy"" S268: ""call"" S269: ""print"" S270: ""print_to_array"" S271: ""before"" S272: ""after"" S273: ""life"" S274: ""n_to/door_to"" S275: ""s_to/when_closed/when_off"" S276: ""e_to/with_key"" S277: ""w_to/door_dir"" S278: ""ne_to/react_before"" S279: ""se_to/add_to_scope"" S280: ""nw_to/react_after"" S281: ""sw_to/list_together"" S282: ""u_to/invent"" S283: ""d_to/plural"" S284: ""in_to/grammar"" S285: ""out_to/orders"" S286: ""initial/when_open/when_on"" S287: ""description"" S288: ""describe"" S289: ""article"" S290: ""cant_go"" S291: ""found_in"" S292: ""time_left"" S293: ""number"" S294: ""time_out/daemon"" S295: ""each_turn"" S296: ""capacity"" S297: ""short_name"" S298: ""parse_name"" S299: ""Order"" S300: ""descriptions"" [End of text] [End of file]